Timeline Mixer Documentation
TimelineMixer.TimelineMixerComponent Member List

This is the complete list of members for TimelineMixer.TimelineMixerComponent, including all inherited members.

AddTimeline(TimelineAsset timelineAsset)TimelineMixer.TimelineMixerComponentinline
ClearTimelineEvents(TimelineAsset timelineAsset)TimelineMixer.TimelineMixerComponentinline
CreateBindingGroups(HashSet< TimelineAsset > timelineAssets)TimelineMixer.TimelineMixerComponentinlineprivate
Crossfade(string fadeInTimelineName, string fadeOutTimelineName, float fadeTime=1f, float startTime=-1f)TimelineMixer.TimelineMixerComponentinline
Crossfade(TimelineAsset fadeInAsset, TimelineAsset fadeOutAsset=null, float fadeTime=1f, float startTime=-1f)TimelineMixer.TimelineMixerComponentinline
FadeIn(string timelineAssetName, float fadeTime=1f, float startTime=-1f, int? loopMode=null)TimelineMixer.TimelineMixerComponentinline
FadeIn(TimelineAsset timelineAsset, float fadeTime=1f, float startTime=-1f, int? loopMode=null)TimelineMixer.TimelineMixerComponentinline
FadeOut(string timelineAssetName, float fadeTime=1f)TimelineMixer.TimelineMixerComponentinline
FadeOut(TimelineAsset timelineAsset, float fadeTime=1f)TimelineMixer.TimelineMixerComponentinline
FadeTo(string timelineAssetName, float targetWeight, float fadeTime=1f, float startTime=-1, int? loopMode=null)TimelineMixer.TimelineMixerComponentinline
FadeTo(TimelineAsset timelineAsset, float targetWeight, float fadeTime=1f, float startTime=-1, int? loopMode=null, float easeOut=-1)TimelineMixer.TimelineMixerComponentinline
TimelineMixer::TimelineMixerBase.FadeTo(BindingData bindingData, float targetWeight, float fadeTime=10f, float startTime=-1, int? loopPlayback=null)TimelineMixer.TimelineMixerBaseinlineprotected
GetExternalConnectionAnimationNode(Animator animator)TimelineMixer.TimelineMixerComponentinline
GetTimelineWithName(string name)TimelineMixer.TimelineMixerComponentinlineprivate
Initialize()TimelineMixer.TimelineMixerComponentinline
Mode enum nameTimelineMixer.TimelineMixerBase
Play(string timelineAssetName, float startTime=-1f, int? loopMode=null)TimelineMixer.TimelineMixerComponentinline
Play(TimelineAsset timelineAsset, float startTime=-1f, int? loopPlayback=null)TimelineMixer.TimelineMixerComponentinline
RebindTrack(TimelineAsset timelineAsset, string trackName, UnityEngine.Object binding)TimelineMixer.TimelineMixerBaseinline
RemoveDuplicates(List< TimelineAsset > timelineAssets)TimelineMixer.TimelineMixerComponentinlineprivate
SetGraph(PlayableGraph playableGraph)TimelineMixer.TimelineMixerComponentinline
SetSpeed(TimelineAsset timelineAsset, float speed)TimelineMixer.TimelineMixerBaseinline
SetTime(TimelineAsset timelineAsset, float time)TimelineMixer.TimelineMixerBaseinline
SetTimelineEvent(TimelineAsset timelineAsset, float time, Action eventCallback, NotificationFlags notificationFlags=NotificationFlags.Retroactive)TimelineMixer.TimelineMixerComponentinline
SetTimeSmooth(TimelineAsset timelineAsset, float targetTime, float duration, AnimationCurve curve=null, bool pauseOnEnd=false)TimelineMixer.TimelineMixerBaseinline
SetTimeUpdateMode(DirectorUpdateMode mode)TimelineMixer.TimelineMixerBaseinline
SetUpGraph()TimelineMixer.TimelineMixerBaseinlineprivate
SoloModeSwitch(float fadeTime=0f)TimelineMixer.TimelineMixerComponentinlineprivate