Timeline Mixer Documentation
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Rebinding Tracks at Runtime

Timeline Mixer allows you to change your track bindings at runtime by calling the RebindTrack method:

timelineMixer.RebindTrack(timelineAsset, "TrackName", newBinding);
timelineMixer.RebindTrack("timelineName", "TrackName", newBinding);

This will disconnect the track from its current mixer or output, create a new output or mixer if needed through the TrackProcessor, and connect them together.

The Playable Director will not store any information about these runtime rebinds and remains unchanged.