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Timeline Mixer Documentation
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Under a standard Timeline workflow, a Timeline Asset is assigned to a Playable Director. At runtime, the Director builds and evaluates a Playable Graph based on the assigned Timeline Asset.
This approach works well for playing a single Timeline, but a Playable Director can only actively play one Timeline Asset at a time.
Timeline Mixer uses a different architecture.
Rather than using one or more Playable Directors to drive playback, Timeline Mixer uses a single Playable Director primarily as a container for track bindings and exposed references.
Timeline Mixer then builds and manages its own Playable Graph containing all assigned Timeline Assets.
The Playable Directors PlayableAsset field is left empty during runtime playback.
This allows multiple Timeline Assets to be evaluated simultaneously and enables blending between tracks that target the same objects or components.