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Timeline Mixer Documentation
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This track processor will connect the marker track to the graph. More...
Public Member Functions | |
| override void | ProcessTrack (PlayableGraph graph, TrackAsset track, ScriptPlayable< TimelinePlayable > playable, int trackIndex, Object boundComponent, ref PlayableConnectionInfo info) |
| Connect the current track index to any required mixer and playable output. | |
| Public Member Functions inherited from TimelineMixer.TrackProcessor | |
| virtual void | DisconnectTrack (PlayableNode timelineNode, int trackIndex, ref PlayableConnectionInfo info) |
| Use this to cleanly disconnect tracks from their mixers and destroy any intermediary Playables. If you have added a lot of mixers or other playables between the timeline and output override this and destroy them here. Used when rebinding a timeline track at runtime, or removing a timeline. | |
Additional Inherited Members | |
| Protected Member Functions inherited from TimelineMixer.TrackProcessor | |
| void | ConnectPlayable (PlayableNode mixerNode, PlayableNode timelineNode, int trackIndex, ref PlayableConnectionInfo info) |
| Connects the Timeline Playable to a mixer or passthrough and stores information about connections in the PlayableConnectionInfo. | |
This track processor will connect the marker track to the graph.
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inlinevirtual |
Connect the current track index to any required mixer and playable output.
| graph | |
| track | |
| playable | |
| trackIndex | |
| boundComponent | |
| info |
Reimplemented from TimelineMixer.TrackProcessor.